This learning journal post will be a bit smaller than usual as the whole proposal shows the reflection process of this project.



We started off this DD first part with a classic symposium. I attended the talk lead by Andreas Refsgaard, Saffa Khan and Peter Paul Hartnet. This year's theme was the word 'PLAY'.
After the talks, we spent a few days with designated group to talk about the different views that were brought up by the speaker about the theme PLAY in their respective practice. It helped me a bit to catch up on the talk I missed and it was also a good opportunity to discuss and reflect on the different views.


Immediately after the couple group chat I had, I started to read different essays. One on performance in the world of graphic design and art, one on object ontology and one on the practice of photography in our current society. It served me as a base for my concept research.

The whole idea and research are formally explained in my proposal, I will, therefore, skip the formal explanation. Basically the idea is this :

"For this project, I want to focus on how I can create a playful way to generate something that will maybe or maybe not influence someone’s identity.
Is the person you met really what you think? are they really themselves?
I found this field of questioning very interesting and want to use it for my research."
extract from my DD2020 part one proposal

After setting up my idea, I started to list and lookup for different references that helped me get the idea and others that I could use for the project. During a tutorial, Jen showed me different tools and projects I could refer to in order to assemble my proposal and have a better overview of the potential things I want to use for the project. I think I based a lot of my reference on Andreas' work and Peter Paul Hartnett's talk about playfulness.

The idea concept and reflection are more inspired by the playfulness we can have with identities as Peter Paul Hartnett explained in his talk and the idea making with different tools and technologies is more based on Andreas' works.

Here are some pictures of my sketchbook showing the different steps of my research and idea concepts.



The second week of the project was mainly dedicated to finalizing my idea concept, checking with the tutors if it was a reasonable idea as I wanted to use a lot of different and new technologies. And after that writing the proposal and putting up a small graphical identity recalling every now and then the playfulness of the project.


This proposal features the idea & research process, some reflection about it, a critical positioning, all the methods I want to use, some experiments and some staging ideas and references.
In addition to that, I create a very small visual identity throughout the PDF. I played with shapes, colors, and typefaces. As I love to refer to graphic design in a lot of my project this was a good opportunity to turn something rather academic such as a proposal into a slightly more playful document to read and observe.


Most of the reflection is in the proposal. But I would like to add some post-submission reflection.
As the 2 weeks were intense research and writing it narrowed a lot my field of view for the concept. I was happy with the idea at the time, but it was maybe a way to reassure myself that I was on the good track and that I won't have to redo everything days before the submission.
I'm writing this part a week after the submission and it definitely helped me to figure out what was wrong with some part of my proposal.
I think I didn't do enough experimentation and research. I definitely didn't looked up enough at the technologies I wanted to use and realized that some of them won't be useful and other ones I haven't mentioned would be.

I guess it is part of the design domain project process, and it's somehow good that I notice these things quite early in the project.


I think there will be some changes for the part 2 obviously. I have already identified some things I wanted to change, but I will continue to look up different resources for this project as I really wanted to create something tangible and refined (compared to last year).


I quite like my idea so far for this year's design domain, the theme is very interesting and the angle I chose really motivates me to create something ambitious. I'm looking forward to part two to actually start to create the whole thing. In the meantime, I'm continuing to research other tools, references, texts that could help me reflect on my idea and refine it before the start of part 2.